Remember that you can score one-turn touchdowns with Throw Team-mate. The Slayer gives you a unique opportunity here to move opponents well out of position (or off the pitch) with his Frenzy skill, but he must be supported, as he is more lightly armored and can easily become isolated. You can still look to the Human Thrower and Catcher to provide a reliable scoring combo, while generally, you will need to make a more conservative cage offense utilizing your various blockers and the Treeman to anchor your offense and make holes in the opposition lines. In many ways, they can play similarly to the Human team, but you have significantly less mobility and a little more armor. The hardest part of making OWA work is combining all of their different moving parts and tools into a coherent approach, and ensuring they are all positioned to take the best advantage of their particular skills on any given turn. The Dwarf Runner is not really worth taking when you have the Human Thrower, and this build excludes it. The Dwarf Blockers is not a patch on the Dwarf team's version, with Arm Bar and Brawler no comparison to Block and Tackle, but it does give you an additional AV10+ player and easy access to Guard. The Slayer is another player with Block, and has great potential as a killer, as well as giving you tactical options (and limitations) with Frenzy. The Blitzer is a very solid take that gives you more Block and has great development options. The Dwarf players are a mixed bag and suffer from having the Loner skill. The Halfling gives you a one-turn Touchdown option, and can also be used for cheap fouling. For your other choices, the Human positions and Linemen are just very solid choices who come with a range of useful skills and can be developed into very strong players. The Tree is also cheaper, and you never have to worry about it losing its Tackle Zones to Bonehead. Linemen can also make incredibly good users of Sneaky Git to foul and then run away with their agility.Starting the Treeman, despite his lesser mobility, is a better option for OWA than the Ogre, not least by allowing easier one-turn Throw Team-mate scores with the Halfling. Your Elves are still capable of dishing out some damage, and having a killer Blitzer with Tackle and Mighty Blow can gain you the advantage against many foes. Nevertheless, simply throwing players isolated downfield like NFL receivers will not pay dividends in Blood Bowl as your opponent will very likely maim them before the ball ever arrives, so you will still need to follow some principles of screening and careful positioning so that they have a chance to safely receive the ball. Starting out, you will not have enough Catchers to really exploit this, but any of your team can be a catcher when the situation calls. On offense, Union does have a legitimate passing attack, with very high percentage success on the thrower-to-catcher connection, and the catcher's Nerves Of Steel allows them to snag the ball even in traffic. As your team develops, you will be able to build some very effective long-range ball-hawks and can be more aggressive in trying to pressurize opponents, particularly at kick-off, where a deep kick can really cause slower and less agile opponents to struggle. You will need to play patiently and try and frustrate your opponent by limiting their block and blitz targets while waiting for a mistake. On defense, your default approach will be the double-column screen. You cannot go toe-to-toe with opponents and must master the art of dodging away from them, both on offense and defense, to keep your players safe and mobile. After all your spending you have 25k left over, which lets you add two additional Dedicated Fans and will be very helpful for your subsequent development.Įlven Union is the classic low-armor, high-agility team. One upside of this roster is that you can start with 3 Team Re-rolls, which is more than most other Elven teams can manage. These lightly-armored but agile players will have to do the grunt work of screening and shielding your playmakers. In time you will want as many Catchers as you can, as they have enormous development potential. This build only finds room for one Thrower and one Catcher. These two will be your workhorses and can pretty much do it all. Block is an enormously important skill for all players, especially when starting out, while Sidestep will provide positional value again and again. The two most important players are the Blitzers. Union has many expensive positionals, which means your starting lineups will have to forego some players you will definitely want down the line.
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